Robobot software building blocks: Difference between revisions

From Rsewiki
Line 66: Line 66:
All the function definitions need to be implemented; this is in the '*.cpp' file.
All the function definitions need to be implemented; this is in the '*.cpp' file.
A reduced example for the 'bplan20.cpp' function is shown below:
A reduced example for the 'bplan20.cpp' function is shown below:
Some of the more important lines are highlighted in bold.


  #include <string>
  #include <string>
Line 82: Line 84:
  #include "cmixer.h"
  #include "cmixer.h"
   
   
  #include "bplan20.h"
  '''#include "bplan20.h"'''
   
   
  // create class object
  // create class object
  BPlan20 plan20;
  '''BPlan20 plan20;'''
   
   
  void BPlan20::setup()
  void BPlan20::setup()
Line 98: Line 100:
   toConsole = ini["plan20"]["print"] == "true";
   toConsole = ini["plan20"]["print"] == "true";
   //
   //
   if (ini["plan20"]["log"] == "true")
   '''if (ini["plan20"]["log"] == "true")'''
   { // open logfile
   { // open logfile
     std::string fn = service.logPath + "log_plan20.txt";
     std::string fn = service.logPath + "log_plan20.txt";
Line 115: Line 117:
  }
  }
   
   
  void BPlan20::run()
  void '''BPlan20::run()'''
  {
  {
   if (not setupDone) setup();
   if (not setupDone) setup();
Line 127: Line 129:
   toLog("Plan20 started");
   toLog("Plan20 started");
   //
   //
   while (not finished and not lost and not service.stop)
   while ('''not finished''' and '''not lost''' and not '''service.stop''')
   {
   {
     switch (state)
     switch (state)
Line 135: Line 137:
         '''pose.resetPose();'''
         '''pose.resetPose();'''
         toLog("forward at 0.3m/s");
         toLog("forward at 0.3m/s");
         mixer.setVelocity(0.3);
         '''mixer.setVelocity(0.3);'''
         t.now();
         t.now();
         state = 11;
         '''state = 11;'''
         break;
         break;
       case 11: // wait for distance
       case 11: // wait for distance
         if (pose.dist >= 0.3)
         '''if (pose.dist >= 0.3)'''
         { // done, and then
         { // done, and then
           toLog("now turn at 0.5 rad/s and 0.15m/s");
           toLog("now turn at 0.5 rad/s and 0.15m/s");
           // reset turned angle
           // reset turned angle
           pose.turned = 0.0;
           pose.turned = 0.0;
           mixer.setVelocity(0.0);
           '''mixer.setVelocity(0.0);
           mixer.setTurnrate(0.5);
           mixer.setTurnrate(0.5);'''
           t.now();
           t.now();
           state = 21;
           state = 21;
Line 156: Line 158:
         if (pose.turned >= M_PI)
         if (pose.turned >= M_PI)
         {
         {
           mixer.setDesiredHeading(M_PI);
           '''mixer.setDesiredHeading(M_PI);'''
           toLog("now go back");
           toLog("now go back");
           mixer.setVelocity(0.3);
           mixer.setVelocity(0.3);
Line 192: Line 194:
     usleep(2000);
     usleep(2000);
   }
   }
   if (lost)
   '''if (lost)'''
   { // there may be better options, but for now - stop
   { // there may be better options, but for now - stop
     toLog("Plan20 got lost");
     toLog("Plan20 got lost");
Line 230: Line 232:


The next line
The next line
  // create class instance
  // create a class instance
  BPlan1 plan1;
  BPlan1 plan1;
is the actual creation of the class instance, with the name ''plan1''.
is the actual creation of the class instance, with the name ''plan1''.

Revision as of 16:39, 29 December 2023

Back to Robobot.

Back to Robobot software description

C++ code

The Raubase software is built in modules with mostly only one function, structured from the 'NASREM' architecture.

Figure. The NASREM model is shown on the top right. This figure is for level 3 and primarily shows the behaviour and vision-related blocks.

File names

Each module has a header-file with the definition (e.g. bplan.h) of a class and a file with implementation (e.g. bplan.cpp).

The first letter in the filename is related to the NASREM model as:

  • sxxxxx.h/.cpp are sensor retrival classes.
  • mxxxxx.h/.cpp are modelling and feature extraction classes.
  • cxxxxx.h/.cpp are control classes.
  • bxxxxx.h/.cpp are behaviour classes.
  • uxxxxx.h/.cpp are utility functions.

C++ class structure

All classes have the same base structure. As an example (of a relatively simple class), the behaviour example called 'bplan1' is shown below; first the class definition in bplan1.h (all comments removed):

1   #pragma once
2   using namespace std;
3   class BPlan1
4   {
5   public:
6     ~BPlan1();
7     void setup();
8     void run();
9     void terminate(); 
10  private:
11    void toLog(const char * message);
12    int logCnt = 0;
13    bool toConsole = true;
14    FILE * logfile = nullptr;
15    bool setupDone = false;
16  };
17  extern BPlan1 plan1;

Line 1 is just to ensure that this definition is read once only.

Line 2 is to simplify some notations

Line 3 Is the start of the class definition, the class names start with Capital letters, following the normal convention for type definitions.

Line 6 Is the destructor that will ensure log files are properly closed.

Line 7-9 define the general functions to start (setup), run and terminate the class. Setup reads the configuration file (robot.ini), and prepares logfiles and other initialization tasks.

Line 11 defines a function to make it easier to save data to the logfile, in this case, the log is text messages. The function adds a timestamp for each call so that the timing of the message can be compared with other logfiles.

Line 13-15 are other private variables.

Line 17 creates a reference to an instance of this class (the instance is created in the implementation file bplan1.cpp).

Class implementation file

All the function definitions need to be implemented; this is in the '*.cpp' file. A reduced example for the 'bplan20.cpp' function is shown below:

Some of the more important lines are highlighted in bold.

#include <string>
#include <string.h>
#include <math.h>
#include <unistd.h>
#include "mpose.h"
#include "steensy.h"
#include "uservice.h"
#include "sencoder.h"
#include "utime.h"
#include "cmotor.h"
#include "cservo.h"
#include "medge.h"
#include "cedge.h"
#include "cmixer.h"

#include "bplan20.h"

// create class object
BPlan20 plan20;

void BPlan20::setup()
{ // ensure there is default values in ini-file
 if (not ini.has("plan20"))
 { // no data yet, so generate some default values
   ini["plan20"]["log"] = "true";
   ini["plan20"]["run"] = "false";
   ini["plan20"]["print"] = "true";
 }
 // get values from ini-file
 toConsole = ini["plan20"]["print"] == "true";
 //
 if (ini["plan20"]["log"] == "true")
 { // open logfile
   std::string fn = service.logPath + "log_plan20.txt";
   logfile = fopen(fn.c_str(), "w");
   fprintf(logfile, "%% Mission plan20 logfile\n");
   fprintf(logfile, "%% 1 \tTime (sec)\n");
   fprintf(logfile, "%% 2 \tMission state\n");
   fprintf(logfile, "%% 3 \t%% Mission status (mostly for debug)\n");
 }
 setupDone = true;
}
BPlan20::~BPlan20()
{
 terminate();
}

void BPlan20::run()
{
 if (not setupDone) setup();
 //
 UTime t;
 bool finished = false;
 bool lost = false;
 state = 10;
 oldstate = state;
 //
 toLog("Plan20 started");
 //
 while (not finished and not lost and not service.stop)
 {
   switch (state)
   { // make a shift in heading-mission
     case 10:
       toLog("Reset pose");
       pose.resetPose();
       toLog("forward at 0.3m/s");
       mixer.setVelocity(0.3);
       t.now();
       state = 11;
       break;
     case 11: // wait for distance
       if (pose.dist >= 0.3)
       { // done, and then
         toLog("now turn at 0.5 rad/s and 0.15m/s");
         // reset turned angle
         pose.turned = 0.0;
         mixer.setVelocity(0.0);
         mixer.setTurnrate(0.5);
         t.now();
         state = 21;
       }
       else if (t.getTimePassed() > 10)
         lost = true;
       break;
     case 21:
       if (pose.turned >= M_PI)
       {
         mixer.setDesiredHeading(M_PI);
         toLog("now go back");
         mixer.setVelocity(0.3);
         mixer.setTurnrate(0.0);
         // reset driven distance
         pose.dist = 0;
         state = 31;
         t.now();
       }
       else if (t.getTimePassed() > 12)
         lost = true;
       break;
     case 31: // wait for distance
       if (pose.dist >= 0.3)
       { // the end
         mixer.setVelocity(0.0);
         finished = true;
       }
       else if (t.getTimePassed() > 10)
         lost = true;
       break;
     default:
       toLog("Unknown state");
       lost = true;
       break;
   }
   if (state != oldstate)
   {
     oldstate = state;
     toLog("state start");
     // reset time in new state
     t.now();
   }
   // wait a bit to offload CPU
   usleep(2000);
 }
 if (lost)
 { // there may be better options, but for now - stop
   toLog("Plan20 got lost");
   mixer.setVelocity(0);
   mixer.setTurnrate(0);
 }
 else
   toLog("Plan20 finished");
}

void BPlan20::terminate()
{ //
 if (logfile != nullptr)
   fclose(logfile);
 logfile = nullptr;
}

void BPlan20::toLog(const char* message)
{
 UTime t("now");
 if (logfile != nullptr)
 {
   fprintf(logfile, "%lu.%04ld %d %% %s\n", t.getSec(), t.getMicrosec()/100,
           oldstate,
           message);
 }
 if (toConsole)
 {
   printf("%lu.%04ld %d %% %s\n", t.getSec(), t.getMicrosec()/100,
          oldstate,
          message);
 }
}


the #include files are library definitions if in <math.h> brackets or local definitions if in "usupport.h" quotes.

The next line

// create a class instance
BPlan1 plan1;

is the actual creation of the class instance, with the name plan1.

The remaining parts are the definition code for the functions defined in the header-file bplan1.h

Each function definition starts with the class type name followed by '::'.

The setup reads from the configuration structure. The structure itself is provided by the uservice module, e.g.:

 if (ini["plan20"]["log"] == "true")

where the section is [plan20] and the item log. The parameters in the robot.ini file are all strings; therefore, a string compare is used in the if statement.

behaviour code

The ::run() has the needed behaviour code.

forklar lidt


The function is actually called from the main.cpp code.